Super Summit Series:
Policies & Procedures
Track Radio Station: 89.7 FM
ET Breaks: Super Pro 4.40 - 7.99 1/8 Mile
Policies & Procedures
Tech Inspection: Tech Inspection is located at the far north area of the pits in the fuel supply area. All vehicles are required to park in the pits, unload your vehicle and report to tech inspection with all safety equipment, clothing and accessories required to race. Please fill out your tech card completely and be prepared to show your NHRA license if your vehicle runs 9.99 or quicker. After passing inspection you may enter the lanes if the lanes are open for your class. If not, please return to the pits and wait for your class to be called to the lanes...
Quick Tech: You are required to go through an initial inspection of your car/motorcycle on the first point’s race entered. After you have passed this initial tech inspection, a quick tech sticker will be issued for that vehicle along with the permanent number of that driver, now you do not need to bring your car/motorcycle through tech each point’s race. All that is required is to bring your completely filled out tech card (with driver signature on back) to tech. If driving any vehicle other than what was presented on the initial inspection, you must bring that vehicle to Tech along with the tech card. All drivers are subject to spot inspections at any time deemed necessary by a track official.
Entries & Buy – Backs: Double entry is not permitted on any E.T. event (double entries are defined as two drivers being alive in eliminations in the same car or one driver with two entries in the same car). However, one driver is permitted to drive the same car in two classes (provided it meets the rules for both classes). Racers are also permitted to drive two different cars in two different classes. We will have first round buy- backs only, buy-backs run each other in a separate round with the winners advancing to round two. If a car has been eliminated in the first round during any event regardless of purse, and a second driver (who has not run first round) wishes to enter it back into first round or buy back; they may do so as this is not considered a double-entry because it would still be only one driver active. The only requirement is that the driver techs and runs under a different car number than the original entry, and that it does not hold up the race.
Track Credit Policy: If you break before first round a track credit can be issued at the tower. The credit will be half (50%) of the entry paid due to the guarantee of the posted purse. Track credits will only be issued on Test & Tunes if the vehicle breaks prior to making any runs credit will be the remainder of the entry fee after the pit pass has been deducted). Credits must be claimed by the end of the event your racer ticket is required to claim your credit. There are NO exceptions to this policy.
End of Round: The official end of round is defined as once the final pair of cars or the single bye run start their burnout. Any late entry that arrives at the head of staging prior to the start of the burnout of the final pair or bye run will be permitted to race. Any late entry that arrives once the burnouts have started will be turned away and eliminated.
Burnouts: Burnouts can be performed by any car. Cars with slicks must pull through the water box. Cars with street tires may go around the water box. Crew members are prohibited from holding onto a car while the car is performing a burnout! Only vehicles without front brakes (dragsters & altereds) and Pro Cars are permitted to do a burnout across the starting line.
Bye Runs: First round will be pulled at random from the tower, following rounds reaction time determines the bye run and lane choice. If there’s a tie in reacts the bye will go to the closest over, if there both under it goes to the closest to the dial. Drivers only get one bye run per event unless all cars remaining have had a bye run. Bye run does not carry to the next round, “USE-IT-OR-LOSE-IT”. If you have the bye and have to run a competitor and win the round you are eligible for the bye run in future rounds. Bye run will run the last car in the lanes for that round and will have lane choice. When door cars and dragsters are separated there still will only be one bye run pulled. Competition broke single runs are awarded in the event that your opponent is unable to race. This occurs only after you have been paired. If it occurs prior to pairing (which is three (3) back from the yellow ready line) no solo will be awarded. Broke singles are eligible for bye runs.
Staging Lanes & Pairings: Never block the entrance of staging with your race car, trailer or pit vehicle. Please stay with your car at all times while in the staging lanes. The staging lanes & pairing policy applies to all E.T. classes & Junior Dragster. Once you have selected a lane to run in and have come to a complete stop in that lane, you cannot switch lanes or move in front of or behind a racer for any reason. If we run out of cars for one lane, then we will pull front to back with the first car out having lane choice. The pairing procedure will be used all the way up to, but not including the final. In the final, lane choice will be determined by the flip of the coin. You are considered a pair once you are 3 cars back from the yellow ready line at the head of the staging lanes. Inability to run once paired constitutes a broke bye. In the event you reach the water box and are no longer paired correctly get the attention of the water box personnel and tell them so the issue can be resolved. If you stage it is a race; there will be no re-runs for wrong pairings, even if both drivers agree.
Dragsters and Door Cars will merge at any combination of 8 cars (or less) in Super Pro.
Staging: When the first driver has fully staged and the second driver has pre-staged, the second driver has a set amount of time (see Auto Start Settings for your class) to fully stage or he/she will result in a foul. In another situation, if a driver is ready to stage or has already staged and the second driver is having problems (i.e. no reverse, car shutting off, any starting line difficulty, or carburetor fire, etc.), the starter will put that car on a 20-second clock (pushback’s & assistance from crew are permitted if done within the 20-seconds). If the car still cannot stage after that time, the first driver will receive a solo run. Once you have staged your vehicle that is your signal to track officials that you find all conditions acceptable and you are ready to race. In addition to the situations described in the paragraphs above (pairings, dial-ins, and deep-staging), this includes any problems (i.e., overheating, tires cold, etc.) resulting from delays on the track. If there is a problem, DO NOT STAGE! Explain your problem to a starting line official and they will assist you. If you stage, you have agreed to every condition of the race and there will be no re-run, even if both drivers agree!
Deep Staging: Deep staging is completely done at your own risk. You should be fully deep-staged before your opponent is fully staged. You must write “DEEP” on the front windshield and both side windows. You and/or your crew must also alert the water box that you intend to deep stage so they can radio the message to the starter. Please keep in mind, there are factors and distractions that can cause a “DEEP” to be easily overlooked. Deep stages ARE NOT guaranteed AT ANY EVENT! The driver accepts all responsibility for problems resulting from deep staging.
Time Trials: If you wish to run the left lane of the track use odd numbered staging lanes, if you want the right lane of the track use even numbered staging lanes. On events when time is a factor, and we reach the end of a session, should there be more than five (5) cars left in a single lane the second car of each pair will be moved over to the empty lane. If lane choice is important to you, make sure you do not end up at the end of a session.
Restricted Areas: Due to insurance regulations, access to certain areas of the facility is restricted. These areas include behind the burn-out box, the starting line, the track itself and the return road. All drivers and crew are required to sign a waiver in the presence of a track official. At that time a wristband will be issued which must be put on the wrist for presence of that track security. If you require a crew member on the starting line, they too must follow this procedure. Wristbands will be available at tech and the front gate. No one under the age of 14 years is permitted in any restricted area. Absolutely no one will be allowed in restricted areas without a wristband!
Children: Parents are cautioned to keep children under supervision in the immediate area of their pit space. The pit area is not an appropriate place for children and kids to roam unattended – so please keep them in your sight and out of harm's way! The pit area is teeming with all kinds of motorized and pedestrian traffic, and a driver’s ability to see is greatly restricted by their hood scoops, helmets, shoulder harnesses, roll bars, window nets, etc.. Allowing minor children into the pits is a privilege, not a right. Parents who let minor children roam the pits unattended will be asked to leave the pit area. Remember, you must have a driver’s license to operate anything with wheels – this includes bicycles! Roller skates, skateboards and similar toys are not permitted whatsoever.
Misconduct: Drivers are responsible for the behavior of their crew members, families, children, pets, and themselves at all times. Misconduct or recklessness is grounds for immediate disqualification!
Pit Bikes: Golf Carts, motorized pit bikes, mini-bikes, and ATV’s are ONLY permitted to be used for racer needs in the pit area and/or to tow race cars/motorcycles. They may also be used to assist in the mobility of handicapped persons. ALL OPERATORS MUST HAVE A VALID STATE DRIVERS LICENSE AS WELL AS THEIR CAR NUMBER PROMINENTLY DISPLAYED ON THE PIT VECHILE! “Joy riding” or unsafe operation anywhere on the premises by you or your crew members is grounds for immediate disqualification. Children are not permitted to operate pit vehicles of any kind! Absolutely no pit vehicles are permitted off the asphalt by anyone – including the racers. These safety regulations are strongly enforced; as they are not just for the protection of your property and crew, but for the protection of others as well. Failure to comply with these rules may result in your immediate disqualification.
Speed Limit and/or Reckless Endangerment: The speed limit for all vehicles on the premises is 10 mph. Any vehicle judged to be operating in an unsafe manner by track officials is eligible to have their team disqualified for the day on the first offense with no refund. Repeat offenses may result in a permanent ban from the facility. Burnouts anywhere off of the starting line will not be tolerated in any way, and any driver caught doing so (even the first offense) is subject to immediate eviction from the property with a permanent ban from SGMP.
Tow Vehicles: Tow vehicles are permitted to be used for the racer’s needs in the pit area. No tow vehicles are permitted to be on racetrack surface. All crew members must be in the enclosed part of the vehicle and have daily armbands. Absolutely no one is allowed in the bed of a truck, standing on running boards, etc.
Alcohol Policy: No glass bottles are permitted anywhere on the SGMP property and absolutely no alcoholic beverages are allowed in any restricted area of the facility. This includes the staging lanes, starting line, track and return road. Any driver determined of being under the influence of alcohol or found in any restricted area with an alcoholic beverage in their possession is subject to immediate disqualification. Any driver (prior to competition or still in competition) who enters the tower with an alcoholic beverage is subject to immediate disqualification. Any person found to be operating any vehicle while in possession of alcohol may be disqualified and/or ejected from the premises. Repeated offenses will result in a two week suspension without points. As stated above, drivers are responsible for their crew members and if crew members have to be reminded repeatedly about this rule the driver may be disqualified. For both drivers and crew members, the definition of “repeatedly” is having to be told several times on any given day and/or having to be reminded on a weekly basis. It is to the advantage of the drivers to police themselves and their crew members.
Compulink Crosstalk: The Crosstalk Program solves the problem of the open vs. shielded top bulb controversy. Crosstalk allows the tree to be fully shielded (all ambers) while giving several benefits. All racers have their own “clean” tree, with all ambers including the top amber facing directly towards them. Crosstalk functions in eliminations by firing the top amber in both lanes at the same time. This allows both cars a direct “hit” on the tree. The tree of the slower lane will continue counting down to the second and third amber as normal. The faster cars top amber will remain lit until the time comes for the second and third amber in that lane to cycle down. Note that Crosstalk function would only be run in “Box” classes in eliminations only. Footbrake (no box) classes would have a Normal Functioning Tree.
Compulink Auto Start: The Auto Start system is used at SGMP in ALL CLASSES AT ALL EVENTS, from Super Pro to Street ET. This system starts the tree automatically when the Compulink senses two fully staged vehicles so the starter can concentrate more on the track and conditions of the race. Here's how it works: when the system sees both cars prestaged and ONE of the cars staged, it starts a timer (actual length of timer is class specific, please inquire with the tower for the timer length in your particular class). If the second car does not enter the staging beams within the timer's parameters, a red-light is activated for that car. This red-light will NOT be negotiated under any circumstance! Remember, the system needs to see three lights before it starts the timer - two prestages and a stage. Don't try to burn down your opponent!
Compulink StageLok: The StageLok System is run in every class during every event. The long-standing “shallow-staged” red light problem is a thing of the past with this system. Before this system was designed, cars or bikes that were very lightly staged could easily vibrate or rock out of the staging beam. When that happened, the infrared beam reconnects causing what may “appear” as a false red light foul. In many cases, the simple vibration would cause the foul for those who shallow staged, even without the rocking of the car or bike when the rpm’s were raised. In all cases of shallow-staged red light fouls, it appeared that the car never moved. This is because the infrared staging beam measures .100 of an inch. So for those who shallow-staged, it didn’t take much for that beam to reconnect for a vehicle that isn’t line-locked which rolls backwards, trans-brake slippage or simple unloading of the front tires caused by torque when the motor is “matted” against a trans-brake (generally the #1 cause of shallow-staged red lights).
The StageLok system was designed to prevent these “false” (yet legally binding) red lights fouls. Here’s an inside look at how the system actually works. Prior to either car entering the Pre-Stage beam, the starter manually triggers a switch that tells the computer to arm the AutoStart system. The Timing System takes control of the run from that point on, eliminating the possibility of human error. Once both cars have satisfied the “Staged Minimum” time preset (usually .5 seconds, but varies from class to class), the StageLok sequence initiates before the tree is fired allowing the racer 1” of rearward travel before the stage beam will go out. This 1” allowance is active through the entire AutoStart System, until the algorithm has reached the green light - at which point a rearward movement will not result in a red light foul.
Dial-Ins: Cars are required to display dial-ins on the right side of the windshield and the right side window. If you do not have windows you may use a tire, scoop or some other part of the car on the right side that is visible from the tower when you are in the water box. Please make sure that both your number and your dial-in are clearly displayed. We will make every attempt to clarify what you have written, but please remember that visibility from the tower is poor at times. Dial-in must be written out to the hundredth of a second (including zeros) before you leave the head of the staging lanes, a driver CANNOT change their dial–in after they have crossed the yellow ready line. The only exception to this is after a track clean-up or long delay, the pair in the water box may change their dial by first notifying a track official.
Dial-In Boards and Scoreboards: You have two opportunities to verify that you and your opponent are dialed-in correctly. First is on the dial-in boards, do not start your burnout until they are correct. Notify a track official to correct them. If a correction is required, in some cases your corrected dial-in cannot be displayed on the dial-in board, but will be displayed correctly on the scoreboards down track and the water box official will motion you to start your burnout. Secondly, you can verify your dial-ins on the scoreboards. Absolutely no re-runs for wrong dial-ins, even if both drivers agree.
Electronics: NHRA rules apply to all classes; delay boxes are prohibited to be in any car entered in Pro.
Event Director Decisions: Every effort has been made by SGMP to promote fair and honest racing for all participants with the best timing equipment available in the industry. In the unlikely event of an electronic or equipment malfunction, the Event Director will decide the outcome of the race. The Event Director’s decision is final and entry in the competition is acknowledgment that the participant accepts this ruling without recourse.
Points Membership: Points membership is FREE! Simply purchase a tech card at any point’s race and you are automatically enrolled into the SGMP ET Series Points Program.
Tie Breakers: To eliminate the need for runoffs between racers that are tied in points, tie breakers will be used to determine higher position. This system will ensure that all classes have a definitive Top 15 with no ties in points at the end of the year going into “The Chase”. This tie breaker system will also be used to eliminate any ties in “The Chase Championship”
1St – Driver with the most races entered during the current season.
2nd – Driver with the most points races won during the current season.
3rd – Driver with the most runner-ups won during the current season.
Points Awarded: Points members will receive 20 points once their car is teched in and they have run first round (the purchase of a tech card without the car present to receive the 20 attendance points is prohibited). Thereafter, each round won will grant 10 additional points and a bonus of 3 points for class win, 2 points for class runner up, and 1 point for class semi final. In a 6 round race, for example, 1st round losers receive 20 points, 2nd round losers 30 points, 3rd round losers 40 points, 4th round losers 50 points, 5th round losers 61 points, runner-up 72 points and winner 83 points. In the event of breakage prior to first round, you can receive a credit (no points will be earned). You may also waive the credit and receive 20 points. If you cannot run and wish to receive the 20 breakage points, you must notify Race Control before the tower closes that night. Buy Back cars/bikes will continue to earn points the same as non-Buy Back cars/bikes.
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